Orbb is a character from the game Quake 3 comprised of only a pair of human arms and oversized eyeball with a small bionic section in the middle; in the game it’s a very simple design so I took the basic idea and redesigned him from scratch. As the rocket launcher was probably the flagship gun in the game I decided to redesign it to go with Orbb as his weapon.


The base meshes were done in Maya then imported into ZBrush where I did all the sculpting. This is where I learnt that doing mechanical parts/hard surface modelling in ZBrush is a completely different method so it took a bit of getting used to. For the sculpting I used the clipping brushes for masking panels then inflating; the layer brush with lazy mouse for split lines, and various tech alphas. For the arms and eyeball I used a lot of reference to try and get them as anatomically accurate as possible though I couldn’t seem to get the hands right and I think the muscles may be slightly off in places. The texturing was all polypainting which was probably the most fun part of the project and very quick. After that I did the UV’s with UV Master then GoZ’d everything into Maya for rendering.

 

*A turntable of Orbb is featured in the turntable gallery on Pixologic's website.

 

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